In theory, barring some truly horrendous luck, a person who has robust strategies should be able to beat the game a reasonable proportion of the time, even at high ascension levels. The principal challenge of Slay the Spire-as in its broader strategy siblings-is, as the name of the genre implies, developing and executing an effective strategy. On succeeding, the player unlocks a slightly harder version of the game for the character that won, up to a maximum of 20 difficulty modifiers (a system called ‘ascension’ in-game).ĭeck-building games, like most games with card-based combat, are a subset of the strategy genre. Each run begins with a small standard deck, which the player improves, expands, contracts, and (ideally) eventually uses to conquer 50-54 floors of the spire. Each of the game’s characters has a unique set of cards from which options are randomized and dealt to the player during each run, usually as a choice of one from three at a time. The deck-building roguelike Slay the Spire is a well-designed, challenging, engaging game.
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